This 13-year-old girl built the knowledge-based game Know On The Go - Alvira Tripathi


Alvira Tripathi

     Alvira Tripathi has designed Know On The Go. It is a general knowledge-based board game that helps you learn about, people, places, things, events, and much more. 

Know On The Go

KNOW ON THE GO:- https://www.instagram.com/know.on.the.go/

EDUCATION

    Alvira is a 13-year-old student of The Shri Ram School, Mouslari.

HONORS

  • Alvira featured in YourStory, Mygoodtimes, and many more platforms as an entrepreneur

SUCCESS JOURNEY

    With the pandemic confining most school-going children to their homes, boredom crept in. Parents remained busy with their work-from-home routines, and children tended to spend their time after online school on either gadgets or television.
   Even after schools reopen, constructive use of children's time is essential for their well-being. Alvira Tripathi, a schoolgirl has developed a novel way in which children and parents can spend time with each other, playing and learning things together.  
     There is much knowledge and information out there, and we should all enjoy learning. While newspapers or watching the news may give 'news', not everyone enjoys it the old-fashioned way. As part of her Young Entrepreneurs Academy(YEA!) class, brainstormed on the idea for an interactive board game. 

    Alvira developed Know On The Go, which challenges diverse topics while facilitating learning. While it has been developed for children between the ages of 7 and 14, it is relevant for all age groups and helps parents constructively engage with their children. 
     The game revolves around general knowledge and constitutes a spinning wheel and cards on 15 topics. The topics range from politics and history to technology and the environment. They have QR codes at the back and need to be placed on the board. The player spins the wheel to get the difficulty level - hard, medium, and simple - and then scans the QR code provided and gets to answer the MCQs.
    The board game is tentatively priced at Rs.750 and is expected to hit the shelves in the next couple of months. Given that the market potential is big as its target audience reflects 10% of India's population. I am optimistic about selling around 60,000 pieces over the next two years.
    Alvira is also a mountaineer; she became the second-youngest Asian girl to have summited Mt Kilimanjaro in Tanzania when she was 11 years old.

There is something new to learn for everyone. Moreover, the evolution of the game would translate to knowledge for various age groups and have a much wider range.

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